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Spiderwick chronicles pc game controls
Spiderwick chronicles pc game controls






Spiderwick chronicles pc game controls movie#

A sequence from the movie will play showing Mulgarath getting eaten by Hogsqueal. When you reach the top, run to the ladder, and start climbing. Jump to the other ledge, and start climbing up the roof. The snake will catch you, but Thimbletack attacks it so that you can get out the window. Climb over the large bookcase, and keep running. The other side of the study will be blocked by furniture. Do not bother fighting them because they will just slow you down. When you reach the study, three Goblins will try to attack you. Once you start going up, Mulgarath will turn into a snake and go after you you must hurry. If some chairs block your way, hit them with your bat. Run toward the kitchen, and use the dumbwaiter. The other ones are at the ponds in the Deep Forest and the bottom of the Quarry. Wait there until the Pond Skater is close enough to catch. Pond Skater SpritesĪfter entering the Forest Road from the mansion, keep running straight until you reach a pond that is blocked by a log. He will ask you to bring him Redcap's hat. Redcap's hatĪfter you defeat Mulgarath, switch to Jared, and talk to Hogsqueal on the tree in front of the house. This one will lead you to the end of the Cellar Tunnels. The Oak Tree Folk are also in the Deep Woods but are blocked by brown bushes, each guarded by a Stray Sod. It will teleport you to the Griffin's perch. The Cypress Tree folk are found in the middle of the pond in the Deep Woods. When it is out of the shade, an intermission sequence will start with it turning to stone. To do this, you have to use Simon's Splattergun to push it towards the sunlight. You must do this every time you cross the river unless you turn it into stone. Keep using the Will o' Wisp you caught earlier to lure the Goblins to the River Troll. The only way to cross is to make it sleep by feeding it ten Goblins. After you escape with Simon and return to the River, the River Troll will block your way. You will then see the River Troll wake up. After you cross it, Jared will sense something but ignore it. At this point it is crucial that you record the Will o' the Wisp. On your way to the Quarry to rescue Simon, you will pass the river with two sprites flying around it. Once a faerie is recorded, you do not have to paint it again the next time you catch it. A glowing sphere will appear on a faerie if it has not been recorded yet. There is a time limit do not spend too much time painting small details because the paint will slowly spread over it. When you catch a particular faerie for the first time, you must paint it in order to record it in the Field Guide. You will also find the last two cockroaches here. Swing to the other side, and an intermission sequence will show the Antique Saber has been unscrewed. Keep following it until you find a hook where you can aim your jack. Look behind, and you will see another platform. Go to the third bar, and quickly run to its left. If you already have Thimbletack's Jack, go to the bars with alternating electric currents. Throw a Boomstone at it, and the Knocker will come out. You will find a note saying the Knocker will only come out if you "ring" the crystal with a stone. The other Knocker is at the end of the Cellar Tunnels. You must extinguish the lava with your Splattergun, and the Knocker will come out to give two Boomstones. The first one is in a cave at the Quarry. You will know it is working when a spiraling mist appears above it and the bush opens. Before catching a Sod, you must run around it to make it dizzy. Sods always guard a brown bush that conceals a hidden area. Three Stray Sods can be found in the grassy open field in Forest Road and five are in the Deep Woods.






Spiderwick chronicles pc game controls